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	<id>https://dmwiki.atomas.com/w/index.php?action=history&amp;feed=atom&amp;title=RTC%2FMechanisms%2FRotating_a_teleporter</id>
	<title>RTC/Mechanisms/Rotating a teleporter - Revision history</title>
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	<updated>2026-04-15T16:05:57Z</updated>
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		<title>Trego: rotating a teleporter mech&#039;</title>
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		<updated>2010-08-10T01:55:13Z</updated>

		<summary type="html">&lt;p&gt;rotating a teleporter mech&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
/* Return To Chaos - Dungeon definition file.                                 */&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
/* Main Data                                                                  */&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
[Main Data]&lt;br /&gt;
NAME.............=(NEW DUNGEON)&lt;br /&gt;
AUTHOR...........=(RTC EDITOR)&lt;br /&gt;
DATE.............=(NOVEMBER 2009)&lt;br /&gt;
ENTRANCE.........=(4,0,0,EAST)&lt;br /&gt;
IMPORT_TO........=(4,0,0,EAST)&lt;br /&gt;
END_OF_GAME......=(NONE)&lt;br /&gt;
RESTRICT_RUNES...=(FALSE)&lt;br /&gt;
RESTRICT_SAVES...=(FALSE)&lt;br /&gt;
MAX_PARTY_SIZE...=(4)&lt;br /&gt;
AUTO_EQUIP.......=(FALSE)&lt;br /&gt;
MAX_TIME.........=(0)&lt;br /&gt;
REINCARNATE_STATS=(NO_CHANGE)&lt;br /&gt;
REINCARNATE_ATTRS=(SMALL_INCREASE)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
/* Description                                                                */&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
[Description]&lt;br /&gt;
TITLE.=(NEW DUNGEON)&lt;br /&gt;
BODY..=(A DEFAULT LAYOUT FOR A NEW DUNGEON)&lt;br /&gt;
CREDIT=(CREATED BY RTC EDITOR)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
/* Text Strings                                                               */&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
[Text Strings]&lt;br /&gt;
SKILL_FIGHTER=(FIGHTER)&lt;br /&gt;
SKILL_NINJA..=(NINJA)&lt;br /&gt;
SKILL_PRIEST.=(PRIEST)&lt;br /&gt;
SKILL_WIZARD.=(WIZARD)&lt;br /&gt;
LEVEL_0.=()&lt;br /&gt;
LEVEL_1.=(NEOPHYTE)&lt;br /&gt;
LEVEL_2.=(NOVICE)&lt;br /&gt;
LEVEL_3.=(APPRENTICE)&lt;br /&gt;
LEVEL_4.=(JOURNEYMAN)&lt;br /&gt;
LEVEL_5.=(CRAFTSMAN)&lt;br /&gt;
LEVEL_6.=(ARTISAN)&lt;br /&gt;
LEVEL_7.=(ADEPT)&lt;br /&gt;
LEVEL_8.=(EXPERT)&lt;br /&gt;
LEVEL_9.=(a MASTER)&lt;br /&gt;
LEVEL_10=(b MASTER)&lt;br /&gt;
LEVEL_11=(c MASTER)&lt;br /&gt;
LEVEL_12=(d MASTER)&lt;br /&gt;
LEVEL_13=(e MASTER)&lt;br /&gt;
LEVEL_14=(f MASTER)&lt;br /&gt;
LEVEL_15=(ARCHMASTER)&lt;br /&gt;
STAT_HEALTH...=(HEALTH)&lt;br /&gt;
STAT_STAMINA..=(STAMINA)&lt;br /&gt;
STAT_MANA.....=(MANA)&lt;br /&gt;
STAT_STRENGTH.=(STRENGTH)&lt;br /&gt;
STAT_VITALITY.=(VITALITY)&lt;br /&gt;
STAT_DEXTERITY=(DEXTERITY)&lt;br /&gt;
STAT_WISDOM...=(WISDOM)&lt;br /&gt;
STAT_ANTIFIRE.=(ANTI-FIRE)&lt;br /&gt;
STAT_ANTIMAGIC=(ANTI-MAGIC)&lt;br /&gt;
CHARACTER_REINCARNATED=(%s REINCARNATED.)&lt;br /&gt;
CHARACTER_RESURRECTED.=(%s RESURRECTED.)&lt;br /&gt;
CHARACTER_JOINED_PARTY=(%s HAS JOINED THE PARTY.)&lt;br /&gt;
CHARACTER_LEFT_PARTY..=(%s HAS LEFT THE PARTY.)&lt;br /&gt;
CHARACTER_LEVEL_UP....=(%s JUST GAINED A %s LEVEL!)&lt;br /&gt;
CHARACTER_LEVEL_DOWN..=(%s JUST LOST A %s LEVEL!)&lt;br /&gt;
SPELL_UNKNOWN.=(%s MUMBLES A MEANINGLESS SPELL.)&lt;br /&gt;
SPELL_FIZZLES.=(THE SPELL FIZZLES AND DIES.)&lt;br /&gt;
SPELL_FLASK...=(%s NEEDS AN EMPTY FLASK IN HAND FOR POTION.)&lt;br /&gt;
SPELL_PRACTICE=(%s NEEDS MORE PRACTICE WITH THIS %s SPELL.)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
/* New - Wallsets                                                             */&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
[New - Wallsets]&lt;br /&gt;
NAME=(WALLSET_DEFAULT)&lt;br /&gt;
WALL_FRONT1...=(BITMAP_WALL_FRONT1,NULL)&lt;br /&gt;
WALL_FRONT2...=(BITMAP_WALL_FRONT2,NULL)&lt;br /&gt;
WALL_FRONT3...=(BITMAP_WALL_FRONT3,NULL)&lt;br /&gt;
WALL_LEFT1....=(BITMAP_WALL_LEFT1,BITMAP_WALL_LEFT1_ALT)&lt;br /&gt;
WALL_LEFT2....=(BITMAP_WALL_LEFT2,BITMAP_WALL_LEFT2_ALT)&lt;br /&gt;
WALL_LEFT3....=(BITMAP_WALL_LEFT3,BITMAP_WALL_LEFT3_ALT)&lt;br /&gt;
WALL_SIDE0....=(BITMAP_WALL_SIDE0,BITMAP_WALL_SIDE0_ALT)&lt;br /&gt;
WALL_SIDE1....=(BITMAP_WALL_SIDE1,BITMAP_WALL_SIDE1_ALT)&lt;br /&gt;
WALL_SIDE2....=(BITMAP_WALL_SIDE2,BITMAP_WALL_SIDE2_ALT)&lt;br /&gt;
WALL_SIDE3....=(BITMAP_WALL_SIDE3,BITMAP_WALL_SIDE3_ALT)&lt;br /&gt;
WALL_FAR3.....=(BITMAP_WALL_FAR3,BITMAP_WALL_FAR3_ALT)&lt;br /&gt;
WINDOW........=(BITMAP_WALL_WINDOW)&lt;br /&gt;
ROOF..........=(BITMAP_WALL_ROOF,NULL,NULL,NULL)&lt;br /&gt;
FLOOR.........=(BITMAP_WALL_FLOOR,NULL,NULL,NULL)&lt;br /&gt;
SHADE.........=(BITMAP_WALL_SHADE,100)&lt;br /&gt;
FONT..........=(BITMAP_WALL_FONT)&lt;br /&gt;
MAP_ICON_WALL.=(BITMAP_MAP_ICON_WALL)&lt;br /&gt;
MAP_ICON_FLOOR=(BITMAP_MAP_ICON_FLOOR)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
/* New - Objects                                                              */&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
[New - Objects]&lt;br /&gt;
ADD		DUNGEON_SPELL_FIREBALL_SHOW_ON_MAP	CLONES=(DUNGEON_SPELL_FIREBALL_DM2)		MAP_ICONS=(BITMAP_MAP_ICON_SPELL_FIREBALL_DAIN,BITMAP_MAP_ICON_SPELL_FIREBALL_DAIN)	CONVERT_EXPLODE=(NEW_OBJECT:DUNGEON_CLOUD_FIREBALL_DM2_SHOW_ON_MAP)	&lt;br /&gt;
ADD		DUNGEON_CLOUD_FIREBALL_DM2_SHOW_ON_MAP	CLONES=(DUNGEON_CLOUD_FIREBALL_DM2)	MAP_ICONS=(BITMAP_MAP_ICON_CLOUD_FIREBALL_DAIN,BITMAP_MAP_ICON_CLOUD_FIREBALL_DAIN)	&lt;br /&gt;
ADD		FLOORITEM_HAZE_BLUE_DM2_SHOW_ON_MAP	CLONES=(FLOORITEM_HAZE_BLUE_DM2)		MAP_ICONS=(ANIM_MAP_ICON_HAZE_BLUE,ANIM_MAP_ICON_HAZE_BLUE)	&lt;br /&gt;
&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
/* Audio - Party                                                              */&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
[Audio - Party]&lt;br /&gt;
FOOTSTEP......=(NULL)&lt;br /&gt;
SLEEP.........=(NULL)&lt;br /&gt;
CHARACTER_DIES=(NULL)&lt;br /&gt;
PARTY_DIES....=(SOUND_OTHER_SCREAM)&lt;br /&gt;
FALL_DOWN_PIT.=(SOUND_OTHER_SCREAM)&lt;br /&gt;
KNOCK_ON_WALL.=(SOUND_ATTACK_THUD)&lt;br /&gt;
WALK_INTO_WALL=(SOUND_OTHER_BUMP)&lt;br /&gt;
HIT_BY_MONSTER=(PLAYLIST_OOF)&lt;br /&gt;
HIT_BY_DOOR...=(PLAYLIST_OOF)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
/* Audio - Runes                                                              */&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
[Audio - Runes]&lt;br /&gt;
LO..=(NULL)&lt;br /&gt;
UM..=(NULL)&lt;br /&gt;
ON..=(NULL)&lt;br /&gt;
EE..=(NULL)&lt;br /&gt;
PAL.=(NULL)&lt;br /&gt;
MON.=(NULL)&lt;br /&gt;
&lt;br /&gt;
YA..=(NULL)&lt;br /&gt;
VI..=(NULL)&lt;br /&gt;
OH..=(NULL)&lt;br /&gt;
FUL.=(NULL)&lt;br /&gt;
DES.=(NULL)&lt;br /&gt;
ZO..=(NULL)&lt;br /&gt;
&lt;br /&gt;
VEN.=(NULL)&lt;br /&gt;
EW..=(NULL)&lt;br /&gt;
KATH=(NULL)&lt;br /&gt;
IR..=(NULL)&lt;br /&gt;
BRO.=(NULL)&lt;br /&gt;
GOR.=(NULL)&lt;br /&gt;
&lt;br /&gt;
KU..=(NULL)&lt;br /&gt;
ROS.=(NULL)&lt;br /&gt;
DAIN=(NULL)&lt;br /&gt;
NETA=(NULL)&lt;br /&gt;
RA..=(NULL)&lt;br /&gt;
SAR.=(NULL)&lt;br /&gt;
&lt;br /&gt;
BACK=(NULL)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
/* Audio - Misc                                                               */&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
[Audio - Misc]&lt;br /&gt;
MENU_BUTTONS.....=(SOUND_OTHER_CLICK)&lt;br /&gt;
ENTRANCE.........=(NULL,TRUE)&lt;br /&gt;
ENTRANCE_BUTTONS.=(SOUND_OTHER_CLICK)&lt;br /&gt;
ENTRANCE_DOOR....=(SOUND_OTHER_CLANK,TRUE)&lt;br /&gt;
ADD_RUNE.........=(SOUND_OTHER_ZAP)&lt;br /&gt;
THROW_ITEM.......=(SOUND_ATTACK_SWING)&lt;br /&gt;
VI_ALTAR_ZAP.....=(SOUND_OTHER_ZAP)&lt;br /&gt;
VI_ALTAR_EXPLODE.=(SOUND_OTHER_EXPLODE)&lt;br /&gt;
FUSE_ZAP.........=(SOUND_OTHER_ZAP)&lt;br /&gt;
FUSE_BUZZ........=(SOUND_OTHER_BUZZ)&lt;br /&gt;
FUSE_EXPLODE.....=(SOUND_OTHER_EXPLODE)&lt;br /&gt;
THE_END_WIN......=(NULL)&lt;br /&gt;
THE_END_LOSE_DEAD=(NULL)&lt;br /&gt;
THE_END_LOSE_TIME=(NULL)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
/* Graphics - Menus                                                           */&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
[Graphics - Menus]&lt;br /&gt;
STYLE_INFO..=(BITMAP_MENU_STYLE_INFO)&lt;br /&gt;
STYLE_EMPTY.=(BITMAP_MENU_STYLE_EMPTY)&lt;br /&gt;
STYLE_SINGLE=(BITMAP_MENU_STYLE_SINGLE)&lt;br /&gt;
STYLE_DOUBLE=(BITMAP_MENU_STYLE_DOUBLE)&lt;br /&gt;
STYLE_SAVE..=(BITMAP_MENU_STYLE_SAVE)&lt;br /&gt;
&lt;br /&gt;
BUTTON_SMALL_UP..=(BITMAP_MENU_BUTTON_SMALL_UP)&lt;br /&gt;
BUTTON_SMALL_DOWN=(BITMAP_MENU_BUTTON_SMALL_DOWN)&lt;br /&gt;
BUTTON_LARGE_UP..=(BITMAP_MENU_BUTTON_LARGE_UP)&lt;br /&gt;
BUTTON_LARGE_DOWN=(BITMAP_MENU_BUTTON_LARGE_DOWN)&lt;br /&gt;
BUTTON_CHECK_UP..=(BITMAP_MENU_BUTTON_CHECK_UP)&lt;br /&gt;
BUTTON_CHECK_DOWN=(BITMAP_MENU_BUTTON_CHECK_DOWN)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
/* Graphics - Fonts                                                           */&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
[Graphics - Fonts]&lt;br /&gt;
MAIN..=(BITMAP_FONT_MAIN)&lt;br /&gt;
SCROLL=(BITMAP_FONT_SCROLL)&lt;br /&gt;
HINT..=(BITMAP_FONT_HINT)&lt;br /&gt;
&lt;br /&gt;
MAIN_COL_MENU_NORMAL.........=(BITMAP_FONT_MAIN_COLOUR_WHITE)&lt;br /&gt;
MAIN_COL_MENU_SELECTED.......=(BITMAP_FONT_MAIN_COLOUR_YELLOW)&lt;br /&gt;
MAIN_COL_MENU_SEPARATOR......=(BITMAP_FONT_MAIN_COLOUR_GREY)&lt;br /&gt;
MAIN_COL_MENU_VERSION........=(BITMAP_FONT_MAIN_COLOUR_GREY)&lt;br /&gt;
MAIN_COL_MENU_BUTTON_ACTIVE..=(BITMAP_FONT_MAIN_COLOUR_WHITE)&lt;br /&gt;
MAIN_COL_MENU_BUTTON_INACTIVE=(BITMAP_FONT_MAIN_COLOUR_GREY)&lt;br /&gt;
MAIN_COL_DESCRIPTION.........=(BITMAP_FONT_MAIN_COLOUR_BLACK)&lt;br /&gt;
MAIN_COL_GAME_STATUS.........=(BITMAP_FONT_MAIN_COLOUR_CYAN)&lt;br /&gt;
MAIN_COL_OBJECT_NAME.........=(BITMAP_FONT_MAIN_COLOUR_CYAN)&lt;br /&gt;
MAIN_COL_MESSAGE_SYSTEM......=(BITMAP_FONT_MAIN_COLOUR_WHITE)&lt;br /&gt;
MAIN_COL_MESSAGE_INFO........=(BITMAP_FONT_MAIN_COLOUR_CYAN)&lt;br /&gt;
MAIN_COL_WEAPON_CHAR.........=(BITMAP_FONT_MAIN_COLOUR_BLACK)&lt;br /&gt;
MAIN_COL_WEAPON_METHOD.......=(BITMAP_FONT_MAIN_COLOUR_CYAN)&lt;br /&gt;
MAIN_COL_WEAPON_INFO.........=(BITMAP_FONT_MAIN_COLOUR_CYAN)&lt;br /&gt;
MAIN_COL_RUNE_CHAR...........=(BITMAP_FONT_MAIN_COLOUR_BLACK)&lt;br /&gt;
MAIN_COL_RUNE_AVAILABLE......=(BITMAP_FONT_MAIN_COLOUR_CYAN)&lt;br /&gt;
MAIN_COL_RUNE_UNAVAILABLE....=(BITMAP_FONT_MAIN_COLOUR_CYAN_VERY_DARK)&lt;br /&gt;
MAIN_COL_RUNE_INVERSE........=(BITMAP_FONT_MAIN_COLOUR_BLACK)&lt;br /&gt;
MAIN_COL_DAMAGE..............=(BITMAP_FONT_MAIN_COLOUR_WHITE)&lt;br /&gt;
MAIN_COL_CHAR_NAME_NORMAL....=(BITMAP_FONT_MAIN_COLOUR_ORANGE)&lt;br /&gt;
MAIN_COL_CHAR_NAME_LEADER....=(BITMAP_FONT_MAIN_COLOUR_YELLOW)&lt;br /&gt;
MAIN_COL_CHAR_NAME_DEAD......=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)&lt;br /&gt;
MAIN_COL_STATS_NAME..........=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)&lt;br /&gt;
MAIN_COL_STATS_VALUE_NORMAL..=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)&lt;br /&gt;
MAIN_COL_STATS_VALUE_DAMAGE..=(BITMAP_FONT_MAIN_COLOUR_RED)&lt;br /&gt;
MAIN_COL_STATS_VALUE_BOOST...=(BITMAP_FONT_MAIN_COLOUR_GREEN)&lt;br /&gt;
MAIN_COL_LOAD_NORMAL.........=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)&lt;br /&gt;
MAIN_COL_LOAD_HEAVY..........=(BITMAP_FONT_MAIN_COLOUR_YELLOW)&lt;br /&gt;
MAIN_COL_LOAD_VERY_HEAVY.....=(BITMAP_FONT_MAIN_COLOUR_RED)&lt;br /&gt;
MAIN_COL_MAP_ACTIVE..........=(BITMAP_FONT_MAIN_COLOUR_RED)&lt;br /&gt;
MAIN_COL_MAP_INACTIVE........=(BITMAP_FONT_MAIN_COLOUR_BLACK)&lt;br /&gt;
MAIN_COL_BOOK_ACTIVE.........=(BITMAP_FONT_MAIN_COLOUR_GREY_DARK)&lt;br /&gt;
MAIN_COL_BOOK_ACTIVE_SHADOW..=(BITMAP_FONT_MAIN_COLOUR_GREY_LIGHT)&lt;br /&gt;
MAIN_COL_BOOK_INACTIVE.......=(BITMAP_FONT_MAIN_COLOUR_GREY_VERY_LIGHT)&lt;br /&gt;
MAIN_COL_SHOP_DESCRIPTION....=(BITMAP_FONT_MAIN_COLOUR_WHITE)&lt;br /&gt;
MAIN_COL_SCORES_NAME.........=(BITMAP_FONT_MAIN_COLOUR_BLACK)&lt;br /&gt;
MAIN_COL_SCORES_POSITIVE.....=(BITMAP_FONT_MAIN_COLOUR_BLACK)&lt;br /&gt;
MAIN_COL_SCORES_NEGATIVE.....=(BITMAP_FONT_MAIN_COLOUR_RED)&lt;br /&gt;
MAIN_COL_SECRETS_SUMMARY.....=(BITMAP_FONT_MAIN_COLOUR_BLACK)&lt;br /&gt;
MAIN_COL_SECRETS_FOUND.......=(BITMAP_FONT_MAIN_COLOUR_BLACK)&lt;br /&gt;
MAIN_COL_SECRETS_HIDDEN......=(BITMAP_FONT_MAIN_COLOUR_GREY)&lt;br /&gt;
MAIN_COL_MONSTERS_KILLED.....=(BITMAP_FONT_MAIN_COLOUR_BLACK)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
/* Graphics - Utility                                                         */&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
[Graphics - Utility]&lt;br /&gt;
TABLET............=(BITMAP_UTILITY_TABLET)&lt;br /&gt;
TABLET_DESCRIPTION=(BITMAP_UTILITY_TABLET_DESCRIPTION)&lt;br /&gt;
TABLET_MAKENEW....=(BITMAP_UTILITY_TABLET_MAKENEW)&lt;br /&gt;
TABLET_ORACLE.....=(BITMAP_UTILITY_TABLET_ORACLE)&lt;br /&gt;
TABLET_ENTRANCE...=(BITMAP_UTILITY_TABLET_ENTRANCE)&lt;br /&gt;
DESCRIPTION.......=(BITMAP_UTILITY_BANNER)&lt;br /&gt;
MAKENEW...........=(BITMAP_UTILITY_MAKENEW)&lt;br /&gt;
ORACLE............=(BITMAP_UTILITY_ORACLE)&lt;br /&gt;
SCORES............=(BITMAP_UTILITY_BANNER)&lt;br /&gt;
GREAT_HALL........=(BITMAP_UTILITY_BANNER)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
/* Graphics - Entrance                                                        */&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
[Graphics - Entrance]&lt;br /&gt;
BACKGROUND...=(BITMAP_ENTRANCE_BACKGROUND_DM)&lt;br /&gt;
FOREGROUND...=(NULL)&lt;br /&gt;
DOOR_LEFT....=(BITMAP_ENTRANCE_DOOR_LEFT_DM)&lt;br /&gt;
DOOR_RIGHT...=(BITMAP_ENTRANCE_DOOR_RIGHT_DM)&lt;br /&gt;
SWITCH_ENTER.=(BITMAP_ENTRANCE_SWITCH_ENTER_DM)&lt;br /&gt;
SWITCH_RESUME=(BITMAP_ENTRANCE_SWITCH_RESUME_DM)&lt;br /&gt;
SWITCH_QUIT..=(BITMAP_ENTRANCE_SWITCH_QUIT_DM)&lt;br /&gt;
SWITCH_SCROLL=(BITMAP_ENTRANCE_SWITCH_SCROLL_DM)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
/* Graphics - Interface                                                       */&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
[Graphics - Interface]&lt;br /&gt;
BACKGROUND..................=(NULL)&lt;br /&gt;
ARROWS_UP...................=(BITMAP_INTERF_ARROWS_UP)&lt;br /&gt;
ARROWS_DOWN.................=(BITMAP_INTERF_ARROWS_DOWN)&lt;br /&gt;
WEAPON_BOXES................=(BITMAP_INTERF_WEAPON_BOXES)&lt;br /&gt;
WEAPON_READY................=(BITMAP_INTERF_WEAPON_READY)&lt;br /&gt;
WEAPON_HIT..................=(BITMAP_INTERF_WEAPON_HIT)&lt;br /&gt;
RUNE_SELECTOR...............=(BITMAP_INTERF_RUNE_SELECTOR)&lt;br /&gt;
CHAR_STATS..................=(BITMAP_INTERF_CHAR_STATS)&lt;br /&gt;
CHAR_STATS_DAMAGE_HEALTH....=(BITMAP_INTERF_CHAR_STATS_DAMAGE_HEALTH)&lt;br /&gt;
CHAR_STATS_DAMAGE_STAMINA...=(BITMAP_INTERF_CHAR_STATS_DAMAGE_STAMINA)&lt;br /&gt;
CHAR_STATS_DAMAGE_MANA......=(BITMAP_INTERF_CHAR_STATS_DAMAGE_MANA)&lt;br /&gt;
CHAR_PORTRAIT...............=(BITMAP_INTERF_CHAR_PORTRAIT)&lt;br /&gt;
CHAR_PORTRAIT_DAMAGE_HEALTH.=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_HEALTH)&lt;br /&gt;
CHAR_PORTRAIT_DAMAGE_STAMINA=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_STAMINA)&lt;br /&gt;
CHAR_PORTRAIT_DAMAGE_MANA...=(BITMAP_INTERF_CHAR_PORTRAIT_DAMAGE_MANA)&lt;br /&gt;
CHAR_DEAD...................=(BITMAP_INTERF_CHAR_DEAD)&lt;br /&gt;
CHAR_POSITIONS..............=(BITMAP_INTERF_CHAR_POSITIONS)&lt;br /&gt;
CHAR_SHIELD_FIRE............=(BITMAP_INTERF_CHAR_SHIELD_FIRE)&lt;br /&gt;
CHAR_SHIELD_SPELL...........=(BITMAP_INTERF_CHAR_SHIELD_SPELL)&lt;br /&gt;
CHAR_SHIELD_MONSTER.........=(BITMAP_INTERF_CHAR_SHIELD_MONSTER)&lt;br /&gt;
CHAR_COLS_1.................=(BITMAP_INTERF_CHAR_COLOURS_GREEN)&lt;br /&gt;
CHAR_COLS_2.................=(BITMAP_INTERF_CHAR_COLOURS_YELLOW)&lt;br /&gt;
CHAR_COLS_3.................=(BITMAP_INTERF_CHAR_COLOURS_RED)&lt;br /&gt;
CHAR_COLS_4.................=(BITMAP_INTERF_CHAR_COLOURS_BLUE)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
/* Graphics - Inventory                                                       */&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
[Graphics - Inventory]&lt;br /&gt;
BACKGROUND.......=(BITMAP_INVENTORY_BACKGROUND)&lt;br /&gt;
ICON_EXIT........=(BITMAP_INVENTORY_ICON_EXIT)&lt;br /&gt;
ICON_SLEEP.......=(BITMAP_INVENTORY_ICON_SLEEP)&lt;br /&gt;
ICON_SAVE........=(BITMAP_INVENTORY_ICON_SAVE)&lt;br /&gt;
ICON_SOUND.......=(BITMAP_INVENTORY_ICON_SOUND)&lt;br /&gt;
VIEW_FOOD_WATER..=(BITMAP_INVENTORY_VIEW_FOOD_WATER)&lt;br /&gt;
VIEW_POISONED....=(BITMAP_INVENTORY_VIEW_POISONED)&lt;br /&gt;
VIEW_STATS.......=(BITMAP_INVENTORY_VIEW_STATS)&lt;br /&gt;
VIEW_ITEM........=(BITMAP_INVENTORY_VIEW_ITEM)&lt;br /&gt;
BAR_FOOD_LONG....=(BITMAP_INVENTORY_BAR_FOOD_LONG)&lt;br /&gt;
BAR_FOOD_MEDIUM..=(BITMAP_INVENTORY_BAR_FOOD_MEDIUM)&lt;br /&gt;
BAR_FOOD_SHORT...=(BITMAP_INVENTORY_BAR_FOOD_SHORT)&lt;br /&gt;
BAR_WATER_LONG...=(BITMAP_INVENTORY_BAR_WATER_LONG)&lt;br /&gt;
BAR_WATER_MEDIUM.=(BITMAP_INVENTORY_BAR_WATER_MEDIUM)&lt;br /&gt;
BAR_WATER_SHORT..=(BITMAP_INVENTORY_BAR_WATER_SHORT)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
/* Graphics - Inventory Boxes                                                 */&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
[Graphics - Inventory Boxes]&lt;br /&gt;
BORDER_PLAIN...........=(BITMAP_INVENTORY_BOX_BORDER_PLAIN)&lt;br /&gt;
BORDER_HIGHLIGHT.......=(BITMAP_INVENTORY_BOX_BORDER_HIGHLIGHT)&lt;br /&gt;
BORDER_DAMAGE..........=(BITMAP_INVENTORY_BOX_BORDER_DAMAGE)&lt;br /&gt;
BORDER_BOOST...........=(BITMAP_INVENTORY_BOX_BORDER_BOOST)&lt;br /&gt;
ICON_EYE_NORMAL........=(BITMAP_INVENTORY_BOX_ICON_EYE_NORMAL)&lt;br /&gt;
ICON_EYE_LOOKING.......=(BITMAP_INVENTORY_BOX_ICON_EYE_LOOKING)&lt;br /&gt;
ICON_MOUTH_OPEN........=(BITMAP_INVENTORY_BOX_ICON_MOUTH_OPEN)&lt;br /&gt;
ICON_MOUTH_MIDDLE......=(BITMAP_INVENTORY_BOX_ICON_MOUTH_MIDDLE)&lt;br /&gt;
ICON_MOUTH_CLOSED......=(BITMAP_INVENTORY_BOX_ICON_MOUTH_CLOSED)&lt;br /&gt;
ICON_HEAD..............=(BITMAP_INVENTORY_BOX_ICON_HEAD)&lt;br /&gt;
ICON_BODY..............=(BITMAP_INVENTORY_BOX_ICON_BODY)&lt;br /&gt;
ICON_HAND_LEFT.........=(BITMAP_INVENTORY_BOX_ICON_HAND_LEFT)&lt;br /&gt;
ICON_HAND_RIGHT........=(BITMAP_INVENTORY_BOX_ICON_HAND_RIGHT)&lt;br /&gt;
ICON_LEGS..............=(BITMAP_INVENTORY_BOX_ICON_LEGS)&lt;br /&gt;
ICON_FEET..............=(BITMAP_INVENTORY_BOX_ICON_FEET)&lt;br /&gt;
ICON_HEAD_INJURED......=(BITMAP_INVENTORY_BOX_ICON_HEAD_INJURED)&lt;br /&gt;
ICON_BODY_INJURED......=(BITMAP_INVENTORY_BOX_ICON_BODY_INJURED)&lt;br /&gt;
ICON_HAND_LEFT_INJURED.=(BITMAP_INVENTORY_BOX_ICON_HAND_LEFT_INJURED)&lt;br /&gt;
ICON_HAND_RIGHT_INJURED=(BITMAP_INVENTORY_BOX_ICON_HAND_RIGHT_INJURED)&lt;br /&gt;
ICON_LEGS_INJURED......=(BITMAP_INVENTORY_BOX_ICON_LEGS_INJURED)&lt;br /&gt;
ICON_FEET_INJURED......=(BITMAP_INVENTORY_BOX_ICON_FEET_INJURED)&lt;br /&gt;
ICON_NECK..............=(BITMAP_INVENTORY_BOX_ICON_NECK)&lt;br /&gt;
ICON_POUCH.............=(BITMAP_INVENTORY_BOX_ICON_POUCH)&lt;br /&gt;
ICON_SHEATH............=(BITMAP_INVENTORY_BOX_ICON_SHEATH)&lt;br /&gt;
ICON_BACKPACK..........=(BITMAP_INVENTORY_BOX_ICON_BACKPACK)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
/* Graphics - Misc                                                            */&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
[Graphics - Misc]&lt;br /&gt;
MOUSE_POINTER.....=(NULL)&lt;br /&gt;
VI_ALTAR_EXPLOSION=(BITMAP_CLOUD_FIREBALL)&lt;br /&gt;
VI_ALTAR_LIGHTNING=(BITMAP_SPELL_LIGHTNING_SIDE)&lt;br /&gt;
SPELL_WINDOW_DOOR.=(BITMAP_SPELL_WINDOW_DOOR)&lt;br /&gt;
FUSE_FUSE.........=(BITMAP_CLOUD_DESEW)&lt;br /&gt;
FUSE_EXPLOSION....=(BITMAP_CLOUD_FIREBALL)&lt;br /&gt;
FUSE_LORD_GREY....=(BITMAP_MONSTER_LORD_GREY_FRONT)&lt;br /&gt;
FUSE_LORD_ORDER...=(BITMAP_MONSTER_LORD_ORDER_FRONT)&lt;br /&gt;
FUSE_LORD_CHAOS...=(BITMAP_MONSTER_LORD_CHAOS_FRONT)&lt;br /&gt;
THE_END_WIN.......=(BITMAP_THEEND)&lt;br /&gt;
THE_END_LOSE_DEAD.=(BITMAP_THEEND)&lt;br /&gt;
THE_END_LOSE_TIME.=(BITMAP_THEEND)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
/* Characters                                                                 */&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
[Characters]&lt;br /&gt;
CHARACTER_TEST		NAME=(TEST)							GENDER=(M)	STATS=(999,999,999)	EXP=(15.0,15.0,15.0,15.0)	ATTRS=(255,255,255,255,255,255)	HIDDEN=(100,100,100,100,100,100)	OTHER=(30000,30000,0,0)	BITMAPS=(PORTRAIT_MIRROR:BITMAP_PORTRAIT_ZED,PORTRAIT_PARTY:BITMAP_PORTRAIT_ZED,HAND_WEAPON:BITMAP_ICON_PARTY_HAND,HAND_MOUSE:NULL)	METHODS=(ATTACK_METHOD_PUNCH,ATTACK_METHOD_KICK,ATTACK_METHOD_WAR_CRY)	BONES=(MISC_BONES)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
/* Party                                                                      */&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
[Party]&lt;br /&gt;
CHARACTER_TEST&lt;br /&gt;
&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
/* Layout                                                                     */&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
[Layout]&lt;br /&gt;
&lt;br /&gt;
; Level 0&lt;br /&gt;
WALLSET......=(WALLSET_DEFAULT)&lt;br /&gt;
LIGHT_AMBIENT=(100)&lt;br /&gt;
LIGHT_MINIMUM=(100)&lt;br /&gt;
LIGHT_MAXIMUM=(1000)&lt;br /&gt;
OFFSET.......=(0,0)&lt;br /&gt;
SIZE.........=(16,8)&lt;br /&gt;
ITEM_PREFIX..=(00)&lt;br /&gt;
DESCRIPTION..=()&lt;br /&gt;
0000111100100000&lt;br /&gt;
0000000000100000&lt;br /&gt;
0001111011111000&lt;br /&gt;
0000000000100000&lt;br /&gt;
0000000000100000&lt;br /&gt;
0000000000000000&lt;br /&gt;
0000000000000000&lt;br /&gt;
0000000000000000&lt;br /&gt;
&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
/* Items                                                                      */&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
[Items]&lt;br /&gt;
&lt;br /&gt;
; Level 0&lt;br /&gt;
000400-1	FLOORITEM_TRIGGER			4	0	0			OPBY=(PARTY)	ACTION=(ACTIVATE)	TARGET=(000202-1,000804-1)	OPTIONS=(DISABLE_SELF)&lt;br /&gt;
000700-1	MISC_TABLET_MAP_MAGIC_RUNE_LARGE_DM2	7	0	0	NORTHEAST&lt;br /&gt;
000700-2	MISC_SCROLL				7	0	0	SOUTHEAST	TEXT=(WATCH THE\FIREBALLS ON\THE MAP)&lt;br /&gt;
000800-1	WALLITEM_SWITCH_BLUE		8	0	0	WEST		OPBY=(MOUSE)	ACTION=(ACTIVATE)	TARGET=(000804-1)&lt;br /&gt;
000202-1	WALLITEM_RELAY			2	2	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(000202-2,000202-1)	OPTIONS=(DELAY:6)&lt;br /&gt;
000202-2	WALLITEM_SHOOTER			2	2	0	EAST		TYPE=(SINGLE)	SHOOTS=(DUNGEON_SPELL_FIREBALL_SHOW_ON_MAP)	STRENGTH=(100)	OPTIONS=(SOUND:SOUND_STEP_FLIGHT)&lt;br /&gt;
000602-2	FLOORITEM_TELEPORTER		6	2	0			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(10,2,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ,ROTATE:NORTH)&lt;br /&gt;
000602-3	FLOORITEM_TELEPORTER		6	2	0			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(10,2,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ,ROTATE:EAST)&lt;br /&gt;
000602-4	FLOORITEM_TELEPORTER		6	2	0			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(10,2,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ,ROTATE:SOUTH)&lt;br /&gt;
000602-5	FLOORITEM_TELEPORTER		6	2	0			STATE=(INACTIVE)	OPBY=(ALL)	DESTINATION=(10,2,0)	OPTIONS=(SOUND:SOUND_OTHER_BUZZ,ROTATE:WEST)&lt;br /&gt;
000602-1	FLOORITEM_HAZE_BLUE_DM2_SHOW_ON_MAP	6	2	0&lt;br /&gt;
001002-1	FLOORITEM_HAZE_BLUE_DM2_SHOW_ON_MAP	10	2	0&lt;br /&gt;
000604-1	WALLITEM_RELAY			6	4	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(000604-2,000305-2,000405-1,000505-1,000605-1)&lt;br /&gt;
000604-2	WALLITEM_RELAY			6	4	0	CENTRE	ACTION=(DEACTIVATE)	TARGET=(000602-2,000602-3,000602-4,000602-5)&lt;br /&gt;
000804-1	WALLITEM_RELAY			8	4	0	CENTRE	ACTION=(ACTIVATE)	TARGET=(000905-1,000805-1,000604-1)&lt;br /&gt;
000305-2	WALLITEM_RELAY			3	5	0	CENTRE	CONDITION=(VALUE:000905-1,EQUAL_TO,NUMBER:1)	ACTION=(ACTIVATE)	TARGET=(000602-2)&lt;br /&gt;
000405-1	WALLITEM_RELAY			4	5	0	CENTRE	CONDITION=(VALUE:000905-1,EQUAL_TO,NUMBER:2)	ACTION=(ACTIVATE)	TARGET=(000602-3)&lt;br /&gt;
000505-1	WALLITEM_RELAY			5	5	0	CENTRE	CONDITION=(VALUE:000905-1,EQUAL_TO,NUMBER:3)	ACTION=(ACTIVATE)	TARGET=(000602-4)&lt;br /&gt;
000605-1	WALLITEM_RELAY			6	5	0	CENTRE	CONDITION=(VALUE:000905-1,EQUAL_TO,NUMBER:4)	ACTION=(ACTIVATE)	TARGET=(000602-5)&lt;br /&gt;
000805-1	WALLITEM_RELAY			8	5	0	CENTRE	CONDITION=(VALUE:000905-1,LESS_THAN,NUMBER:1)	ACTION=(ACTIVATE)	TARGET=(000806-1)&lt;br /&gt;
000905-1	WALLITEM_COUNTER			9	5	0	CENTRE	COUNT=(4)	ACTION=(NULL)	TARGET=(NULL)&lt;br /&gt;
000806-1	WALLITEM_RELAY			8	6	0	CENTRE	CONDITION=(VALUE:000905-1,LESS_THAN,NUMBER:4)	ACTION=(ACTIVATE)	TARGET=(000806-2,000806-1)&lt;br /&gt;
000806-2	WALLITEM_RELAY			8	6	0	CENTRE	ACTION=(DEACTIVATE)	TARGET=(000905-1)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
/* Hint Oracle - Monsters                                                     */&lt;br /&gt;
/******************************************************************************/&lt;br /&gt;
[Hint Oracle - Monsters]&lt;br /&gt;
TITLE=(CREATURES)&lt;br /&gt;
TEXT.=(Learn well the shapes and\forms dread Chaos makes;\Regard the toll of pain and\death each monster takes.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:RTC|Mechanisms]]&lt;/div&gt;</summary>
		<author><name>Trego</name></author>
	</entry>
</feed>